home *** CD-ROM | disk | FTP | other *** search
- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // hb_set.ast written at Tues Nov 17 16:06 1998
- //
-
- 24 // file_type
- 112 // file_version
-
- spaz_model_name bigcanis_spaz
-
- collision_joint_table head_joint_table
- {
- collar..neck
- };
-
- collision_joint_table ass_joint_table
- {
- waist..spine1
- };
-
- collision_joint_table arms_joint_table
- {
- l_shoulder..l_wrist,
- r_shoulder..r_wrist
- };
-
- // bigcanis // Session name
- bigcanis_sound1.wav
- bigcanis_sound2.wav
- bigcanis_roar.wav
- punch.wav
- bigcanis_e3_die.wav
- end
-
- // *** This first section contains the names of all the win_anims used by the table
-
- bigcanis_standing_idle
- bigcanis_crouch_idle
- bigcanis_hurt_idle
- bigcanis_crouch_idle_to_standing_idle
- bigcanis_hurt_idle_to_standing_idle
- bigcanis_gets_up_from_crouch
- bigcanis_idle_to_walk_pt_1
- bigcanis_walk_pt_1
- bigcanis_walk_pt_2
- bigcanis_walk_pt_1_to_idle
- bigcanis_walk_pt_2_to_idle
- bigcanis_turn_left
- bigcanis_turn_right
- bigcanis_attack_1
- bigcanis_attack_2
- bigcanis_attack_3
- bigcanis_attack_4
- bigcanis_knocked_in_head
- bigcanis_hit_from_hurt_idle
- bigcanis_die_from_hurt_idle
- bigcanis_roar
- bigcanis_appear
- bigcanis_disappear
- end
-
-
- // *** This second section contains the values for each anim state
-
- bigcanis_standing_idle
- bigcanis_crouch_idle
- bigcanis_hurt_idle
- bigcanis_hurt_idle_1
- bigcanis_hurt_idle_2
- bigcanis_hurt_idle_trans
- bigcanis_crouch_idle_to_standing_idle
- bigcanis_hurt_idle_to_standing_idle
- bigcanis_gets_up_from_crouch
- bigcanis_idle_to_walk_pt_1
- bigcanis_walk_pt_1
- bigcanis_walk_pt_2
- bigcanis_walk_pt_1_to_idle
- bigcanis_walk_pt_2_to_idle
- bigcanis_turn_left
- bigcanis_turn_right
- bigcanis_walk_pt_1_turn_left
- bigcanis_walk_pt_2_turn_left
- bigcanis_walk_pt_1_turn_right
- bigcanis_walk_pt_2_turn_right
- bigcanis_attack_1
- bigcanis_attack_1_pt_2
- bigcanis_attack_2
- bigcanis_attack_3
- bigcanis_attack_4
- bigcanis_knocked_in_head
- bigcanis_hit_from_hurt_idle
- bigcanis_die_from_hurt_idle
- bigcanis_dead
- bigcanis_roar
- bigcanis_appear
- bigcanis_disappear
- bigcanis_gone
- end
-
-
- bigcanis_standing_idle // name of this anim_state
- bigcanis_standing_idle // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- u; bigcanis_idle_to_walk_pt_1
- u; bigcanis_idle_to_walk_pt_1
- e u; bigcanis_idle_to_walk_pt_1
- l; bigcanis_turn_left
- r; bigcanis_turn_right
- u l; bigcanis_idle_to_walk_pt_1
- u r; bigcanis_idle_to_walk_pt_1
- end_of_entries
-
- // hit him in the head in this state!
- bigcanis_crouch_idle // name of this anim_state
- bigcanis_crouch_idle // name for the win_anim for this state
- bigcanis_crouch_idle_to_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- anim_time_multiplier 0.5
- combat_joint_table head_joint_table
- end_of_entries
-
- bigcanis_hurt_idle // name of this anim_state
- bigcanis_hurt_idle // name for the win_anim for this state
- bigcanis_hurt_idle_1 // default link anim for this anim state
- // Begin entries for this anim state
- combat_joint_table ass_joint_table
- block_to bigcanis_hit_from_hurt_idle 100
- end_of_entries
-
- bigcanis_hurt_idle_1 // name of this anim_state
- bigcanis_hurt_idle // name for the win_anim for this state
- bigcanis_hurt_idle_2 // default link anim for this anim state
- // Begin entries for this anim state
- combat_joint_table ass_joint_table
- block_to bigcanis_hit_from_hurt_idle 100
- end_of_entries
-
- bigcanis_hurt_idle_2 // name of this anim_state
- bigcanis_hurt_idle // name for the win_anim for this state
- bigcanis_hurt_idle_to_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- combat_joint_table ass_joint_table
- block_to bigcanis_hit_from_hurt_idle 100
- end_of_entries
-
- bigcanis_hurt_idle_trans // name of this anim_state
- bigcanis_hurt_idle // name for the win_anim for this state
- bigcanis_hurt_idle_to_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- anim_time_multiplier 2.0
- impervious
- end_of_entries
-
- bigcanis_crouch_idle_to_standing_idle // name of this anim_state
- bigcanis_crouch_idle_to_standing_idle // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- combat_joint_table head_joint_table
- end_of_entries
-
- bigcanis_hurt_idle_to_standing_idle // name of this anim_state
- bigcanis_hurt_idle_to_standing_idle // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_gets_up_from_crouch // name of this anim_state
- bigcanis_gets_up_from_crouch // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_idle_to_walk_pt_1 // name of this anim_state
- bigcanis_idle_to_walk_pt_1 // name for the win_anim for this state
- bigcanis_walk_pt_2_to_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- u; bigcanis_walk_pt_1
- e u l; bigcanis_walk_pt_1_turn_left
- e u r; bigcanis_walk_pt_1_turn_right
- e u; bigcanis_walk_pt_1
- end_of_entries
-
- bigcanis_walk_pt_1 // name of this anim_state
- bigcanis_walk_pt_1 // name for the win_anim for this state
- bigcanis_walk_pt_1_to_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- e u; bigcanis_walk_pt_2
- u l; bigcanis_walk_pt_1_turn_left
- u r; bigcanis_walk_pt_1_turn_right
- e u l; bigcanis_walk_pt_2_turn_left
- e u r; bigcanis_walk_pt_2_turn_right
- end_of_entries
-
- bigcanis_walk_pt_2 // name of this anim_state
- bigcanis_walk_pt_2 // name for the win_anim for this state
- bigcanis_walk_pt_2_to_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- e u; bigcanis_walk_pt_1
- u l; bigcanis_walk_pt_2_turn_left
- u r; bigcanis_walk_pt_2_turn_right
- e u l; bigcanis_walk_pt_1_turn_left
- e u r; bigcanis_walk_pt_1_turn_right
- end_of_entries
-
- bigcanis_walk_pt_1_to_idle // name of this anim_state
- bigcanis_walk_pt_1_to_idle // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_walk_pt_2_to_idle // name of this anim_state
- bigcanis_walk_pt_2_to_idle // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_turn_left // name of this anim_state
- bigcanis_turn_left // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_turn_right // name of this anim_state
- bigcanis_turn_right // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_walk_pt_1_turn_left // name of this anim_state
- bigcanis_walk_pt_1 // name for the win_anim for this state
- bigcanis_walk_pt_1_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 -1.0 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious
- e u; bigcanis_walk_pt_2
- u l; bigcanis_walk_pt_1_turn_left
- u r; bigcanis_walk_pt_1_turn_right
- e u l; bigcanis_walk_pt_2_turn_left
- e u r; bigcanis_walk_pt_2_turn_right
- end_of_entries
-
- bigcanis_walk_pt_2_turn_left // name of this anim_state
- bigcanis_walk_pt_2 // name for the win_anim for this state
- bigcanis_walk_pt_2_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 -1.0 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious
- e u; bigcanis_walk_pt_1
- u l; bigcanis_walk_pt_2_turn_left
- u r; bigcanis_walk_pt_2_turn_right
- e u l; bigcanis_walk_pt_1_turn_left
- e u r; bigcanis_walk_pt_1_turn_right
- end_of_entries
-
- bigcanis_walk_pt_1_turn_right // name of this anim_state
- bigcanis_walk_pt_1 // name for the win_anim for this state
- bigcanis_walk_pt_1_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 1.0 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious
- e u; bigcanis_walk_pt_2
- u l; bigcanis_walk_pt_1_turn_left
- u r; bigcanis_walk_pt_1_turn_right
- e u l; bigcanis_walk_pt_2_turn_left
- e u r; bigcanis_walk_pt_2_turn_right
- end_of_entries
-
- bigcanis_walk_pt_2_turn_right // name of this anim_state
- bigcanis_walk_pt_2 // name for the win_anim for this state
- bigcanis_walk_pt_2_to_idle // default link anim for this anim state
- extra_rotation_velocity 0.0000 1.0 0.0000 // extra rotation velocities to apply during anim
- // Begin entries for this anim state
- impervious
- e u; bigcanis_walk_pt_1
- u l; bigcanis_walk_pt_2_turn_left
- u r; bigcanis_walk_pt_2_turn_right
- e u l; bigcanis_walk_pt_1_turn_left
- e u r; bigcanis_walk_pt_1_turn_right
- end_of_entries
-
- bigcanis_attack_1 //this is the swat // name of this anim_state
- bigcanis_attack_1 // name for the win_anim for this state
- bigcanis_attack_1_pt_2 // default link anim for this anim state
- attack 15
- sound_effect 0
- standard_3
- begin_end_frame 0 39
- combat_joint_table arms_joint_table
- // Begin entries for this anim state
- end_of_entries
-
- bigcanis_attack_1_pt_2 //this is the swat // name of this anim_state
- bigcanis_attack_1 // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- // Begin entries for this anim state
- begin_end_frame 40 55
- anim_time_multiplier 0.2
- end_of_entries
-
-
- // this is not used ...
- bigcanis_attack_2 //crush under hands // name of this anim_state
- bigcanis_attack_2 // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- //attack 15
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_attack_3 //grab (to crouch) // name of this anim_state
- bigcanis_attack_3 // name for the win_anim for this state
- bigcanis_crouch_idle // default link anim for this anim state
- sound_effect 0
- standard_1
- attack 15
- combat_joint_table arms_joint_table
- // Begin entries for this anim state
- end_of_entries
-
- bigcanis_attack_4 //shockwave stomp // name of this anim_state
- bigcanis_attack_4 // name for the win_anim for this state
- bigcanis_standing_idle // default link anim for this anim state
- sound_effect 1
- attack 30
- standard_2
- play_script bigcanis_e3_shock_wave
- // Begin entries for this anim state
- end_of_entries
-
- bigcanis_knocked_in_head // name of this anim_state
- bigcanis_knocked_in_head // name for the win_anim for this state
- bigcanis_hurt_idle // default link anim for this anim state
- impervious
- hit
- sound_effect 3
- translation_multiplier 1 1 0
- // Begin entries for this anim state
- end_of_entries
-
- bigcanis_hit_from_hurt_idle // name of this anim_state
- bigcanis_hit_from_hurt_idle // name for the win_anim for this state
- bigcanis_hurt_idle_trans // default link anim for this anim state
- // Begin entries for this anim state
- play_script big_canis_e3_hit_from_hurt_idle
- impervious
- end_of_entries
-
- bigcanis_die_from_hurt_idle // name of this anim_state
- bigcanis_die_from_hurt_idle // name for the win_anim for this state
- bigcanis_dead // default link anim for this anim state
- // Begin entries for this anim state
- sound_effect 4
- //anim_time_multiplier 0.75
- fatal
- impervious
- end_of_entries
-
- bigcanis_dead // name of this anim_state
- bigcanis_die_from_hurt_idle // name for the win_anim for this state
- bigcanis_dead // default link anim for this anim state
- // Begin entries for this anim state
- impervious
- begin_end_frame 67 67
- end_of_entries
-
- bigcanis_roar
- bigcanis_roar
- bigcanis_standing_idle
- sound_effect 2
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_appear
- bigcanis_appear
- bigcanis_standing_idle
- //anim_time_multiplier 0.1
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_disappear
- bigcanis_disappear
- bigcanis_gone
- // Begin entries for this anim state
- impervious
- end_of_entries
-
- bigcanis_gone
- bigcanis_disappear
- bigcanis_gone
- begin_end_frame 25 25
- // Begin entries for this anim state
- impervious
- end_of_entries